There are areas where my fighter is actually stronger, and I’ve been able to compete at that level, but he’s not as well rounded considering I spent the time concentrating on padding those main attributes rather than the individual skills. Where I’m at right now is trailing my potential opponents by about an overall of 10 ratings points. My error was probably not utilizing the ‘Game Plan’ option more early on in my career. ‘Game Plan’ works on a certain strategy and increases/decreases skill ratings based on the areas of focus and success demonstrating it in sparring sessions. ‘Camp Sessions’ allow for new moves to be acquired or powered up.
The ‘Training Sessions’ work to up the strength, speed, stamina, and footwork attributes. The opportunity is there to do two before each fight (unless a fill-in fight is chosen where there is only time for one). The three options are ‘Training Sessions’, ‘Camp Sessions’, and ‘Game Plan’. There are now several different ways to train and the strategy put into what is worked on will shape the fighter’s abilities. Note that the difficulty chosen can not be changed later. Character creation and tutorial playthroughs lead into choosing a difficulty level.
Meanwhile stats aren’t as much of a concern to manage while navigation has been streamlined and loading times reduced.įighters now start out with better base ratings which is a big deal in making the mode more fun off the bat – and careers begin in the WFA before moving on to the UFC and Pride opportunities. The mode is largely based on earning “Cred” from the fights which is then spent to upgrade the fighter or purchase items from sponsors.
The focus now primarily shifts to the fights and career advancement with the option of investing more time on the training and sponsorship elements. Career mode in UFC Undisputed 3 has succeeded not by adding anything revolutionary but instead by removing elements of frustration.